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Old 11-26-2013, 11:13 AM   #7
Shorts
Shorts
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It also comes for trying to push the product out too soon. A lot of companies (not just the gaming industry either) these days are doing away with quality control, why? Because it is easier to let the users be their quality control group and put out updates and fixes to their problems rather than paying for preproduction quality testing.

Does it suck for the consumers? Hell yes! Does it work business? Of course, because they know they have a product people will want to buy even knowing that the first runs will have problems.
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